- BB64-64D7 - Time never runs out
- C264-64D7 - Infinite time
- AA64-64D7 - Super-fast clock
- DF64-A7D7 - Extra life at one coin
DF67-AFA7 - 7464-A7D7 - Extra life at 50 coins
7467-AFA7 - 14B4-6F07 - Start with 99 lives
- B1B4-6F07 - Mario has a halo on the map screen, F1 lives, and the game is over when you die once
- 31B4-6F07 - Mario has a halo on map screen, only has one life.
- CBB7-6D67 - Start as Caped Mario
D4B7-6DA7
3CB7-6FD7
69B7-6F07 - CBB7-6D67 - Start as Fiery Mario
D7B7-6DA7
3CB7-6FD7
69B7-6F07 - CBB7-6D67 - Start as a red faced Mario
D0B7-6DA7
3CB7-6FD7
69B7-6F07 - CBB7-6D67 - Start as Sub-Zero Mario. Grab a Mushroom to become invincible
DBB7-6DA7
3CB7-6FD7
69B7-6F07 - CBB7-6D67 - Start as nodding Mario. Grab a Mushroom to get a 1-Up
FDB7-6DA7
3CB7-6FD7
69B7-6F07 - CBB7-6D67 - Start as Mario. Grab a Mushroom and it turns into a Pirahna plant, a star is moved into your inventory which glitches the game if used.
47B7-6DA7
3CB7-6FD7
69B7-6F07 - CBB7-6D67 - Start as hovercraft Mario, get any item to become invincible with a Bullet Bill in reserve
59B7-6DA7
3CB7-6FD7
69B7-6F07 - CBB7-6D67 - Start as hovercraft Mario, get any item to put a shelless turtle in reserve
55B7-6DA7
3CB7-6FD7
69B7-6F07 - CBB7-6D67 - Start as hovercraft Mario, get a Mushroom to turn it into a Pirahna Plant and get a giant 'Bullet Blob' in reserve
5BB7-6DA7
3CB7-6FD7
69B7-6F07 - CBB7-6D67 - Start as hovercraft Mario, get a Mushroom to put a flying key in reserve
6DB7-6DA7
3CB7-6FD7
69B7-6F07 - CBB7-6D67 - Start as hovercraft Mario, get a Fire Flower to put an invisibility flower in reserve, or a Mushroom to turn invincible and get a football Koopa in reserve
64B7-6DA7
3CB7-6FD7
69B7-6F07 - CBB7-6D67 - Start as hovercraft Mario, get a Fire Flower to put a magic squished dinosaur in reserve which will let you clear the round instantly if collected
67B7-6DA7
3CB7-6FD7
69B7-6F07 - CBB7-6D67 - Start as Sub-Zero Mario, get a Fire Flower or Mushroom to put a 1-Up Mushroom in reserve, use that or any other 1-Up Mushroom to put a Yoshi in reserve
66B7-6DA7
3CB7-6FD7
69B7-6F07 - CBB7-6D67 - Start as Mario with a strange walk, get a Mushroom for Yoshi's thank-you message
6BB7-6DA7
3CB7-6FD7
69B7-6F07 - CBB7-6D67 - Mario drives without benefit of a car
C9B7-6DA7
3CB7-6FD7
69B7-6F07 - CBB7-6D67 - Start as Mario with an extremely strange walk, get a Fire Flower to put a glitched ghost in reserve
2DB7-6DA7
3CB7-6FD7
69B7-6F07 - D0B7-6DA7 - Start as a red-faced Mario in need of a chiropractor
3CB7-6FD7
69B7-6F07 - DBB7-6DA7 - Start as Sub-Zero Mario - grab a Mushroom to become invincible
3CB7-6FD7
69B7-6F07 - FDB7-6DA7 - Start as nodding Mario - grab a Mushroom to get 1-Up
3CB7-6FD7
69B7-6F07 - 47B7-6DA7 - Start as Mario- grab a Mushroom and it turns into a Pirahna plant, a star is moved into your inventory which glitches the game if used
3CB7-6FD7
69B7-6F07 - 59B7-6DA7 - Start as hovercraft Mario, get any item to become invincible with a Bullet Bill in reserve
3CB7-6FD7
69B7-6F07 - 55B7-6DA7 - Start as hovercraft Mario, get any item to put a shell-less turtle in reserve
3CB7-6FD7
69B7-6F07 - 5BB7-6DA7 - Start as hovercraft Mario, get a Mushroom to turn it into a Pirahna plant and get a giant 'Bullet Blob' in reserve
3CB7-6FD7
69B7-6F07 - 6DB7-6DA7 - Start as hovercraft Mario, get a Mushroom to put a flying key in reserve
3CB7-6FD7
69B7-6F07 - 64B7-6DA7 - Start as hovercraft Mario, get a Fire Flower to put an invisibility flower in reserve, or a Mushroom to turn invincible and get a football Koopa in reserve
3CB7-6FD7
69B7-6F07 - 67B7-6DA7 - Start as hovercraft Mario, get a Fire Flower to put a magic squished dinosaur in reserve which will let you clear the round instantly if collected
3CB7-6FD7
69B7-6F07 - 66B7-6DA7 - Start as Sub-Zero Mario, get a Fire Flower or Mushroom to put a 1-Up Mushroom in reserve, use that or any other 1-Up Mushroom to put a Yoshi in reserve
3CB7-6FD7
69B7-6F07 - 6BB7-6DA7 - Start as Mario with a strange walk, get a Mushroom for Yoshi's thank-you message
3CB7-6FD7
69B7-6F07 - C9B7-6DA7 - Mario drives without benefit of a car
3CB7-6FD7
69B7-6F07 - 69B7-6F07 - Start as red spazms mario (lose it when hit or die, so use Galoob's codes to keep your big etc)
- 31B7-6F07 - Start as Super Mario
- CBC4-6DAD - Start button has no effect
- CBC5-6DAD - Start and select button combo makes the game pause forever
- CBCA-6DAD - Whenever you land hard on the ground via the cape, you die
- 0BCD-AF6F - At the beginning of a level you go to the Yoshi bonus stage and when you fall the level is beaten!
- 61CB-AF6F - Nintendo Presents, BO
- CB28-DF6D - Keep powerups when you fall and die
- D322-D4DD - Get more lives when you die
- DE22-D4DD - Die after losing one life
- BB22-D4DD - Lose every life except one when you die
- C022-D4DD - Says 'game over' after every life
- C222-D4DD - Infinite lives
- EE28-6F6F - Runs super fast without holding down run; turn around with spin jump
- EE2D-AF6F - Run super fast one direction; hard to control
- EE2C-AF0F - Floating Mario
- DD2C-AF6F - Holding B allows you to fly to the top of the screen, sometimes off screen. Good code, but can be a problem in caves.
- DF2C-AF6F - Mega-jump
- D42C-AF6F - Super jump
- D02C-AF6F - Low jump
- DE2C-AF6F - Bogus jump
- 5A2C-AF6F - Mario shakes repeatedly and if you hold A or B and down you can go through the floor sometimes. This is very useful in case you want to get somewhere that you can't below you. You have to quickly press A or B twice and then hold to get him off the ground and flying
- CF2C-AF6F - Fiying ability
- 842C-AF6F - Skitz jumps
- A52C-AF6F - Mario shakes. He can't go through the floor like he can in the other code. The good thing is that you only have to press and hold A or B once to get him off the ground
- 232C-AF6F - Jackhammer jump
- 3D2C-AF6F - Weird jump. (Dosen't work with a cape)
- 312C-AF6F - Bunny/moon Jumps
- EE2C-AF6F - To-the-moon jump, flying helicopter spin
- 4B2C-AF64 - Mario can only jump about an inch high
- E82C-AF64 - You can climb and fall just like the original except much faster
- DD32-6DAD - Invincibility
- D732-6DAD - Low gravity in levels over water
- D032-6DAD - Phony invincibility
- D532-6DAD - No music
- D332-6DAD - Dragon coins change little Mario into Luigi
- 7732-6DAD - Fake Fire mario (red suit, no fireballs)
- 9D32-6DAD - Black Mario
- 5332-6DAD - Invisibility
- 4832-ADAD - After you get a powerup, Mario's head will always face left, even while walking/flying/jumping right!
- CBEA-6DAD - You can swim in every level.
- D2E5-A7AD - Extra life with every Dragon Coin
- CBED-6DDF - Keep powerups when hit
- CBED-6D0F - Keep powerups when hit; invincible shell-less turtle drops from item box if anything is in it
- CDED-6D6F - Instantly shrink when you get hit
- CBED-6DAF - Glitched graphics when shrinking
- CBED-6FDF - One hit kills even when large
- CBEF-6F6F - Super stomp - run into any enemy from the side when small and you will be propelled upwards and stomp them!
- CBEF-67AF - Shrink/die instantly
- CBE4-6DDF - Shrink when hit ultra fast
- 0DED-AFDF - Regular nighttime
- 07ED-AFDF - No background
- 00ED-AFDF - Nighttime for pros
- 9EED-AF6F - Screen is upside down when you play.
- 40EC-AFDF - Sickening
- EEEC-AFDF - Motionless
- DFCE-64A0 - Little Yoshi grows after eating just one enemy
- DECE-A4A0 - Little Yoshi doesn't grow big
Enter the codes with the switch on the right of the game genie cart in off, and when the game start push it on again.use game genies on emulators. That depends on the emulator to use. TEUXKGAA - Start the game as Hammer Mario KKKZSPIU - Enable debug mode (see our SMB3 Lost Bytes article for more information) If you use any of the next five codes to defeat Bowser, you should stand in front of the door and hold Up.
Note:A Game Genie cartridge is required to use the codes featured below. The codes may also be used with a Pro Action Replay cartridge through a conversion utility.

1. DD67-DFAA Faster time
2. DE67-DFAA Slower time
3. 86AB-6D02 + D8AB-6D62 Start easy game with $3,000
4. 0DA8-6D02 + BAAB-6D62 Start easy game with $40,000
5. 1DAB-6D02 + 3CAB-6D62 Start easy game with $60,000
6. C28A-AD61 Money usually does not decrease
7. E28A-AD61 Unlimited money (Ignore money display.)
Pro Action Replay Codes
Note:
Since the Pro Action Replay cartridge has the capability to write to memory addresses outside of the Game Genie's range, the following codes may only be enabled with that device. It is not possible to convert them for use on the Game Genie.
Insert the following codes and the item will appear in the first box in the Special panel.
8. 7E03-F501 My House
9. 7E03-F502 Bank
10. 7E03-F503 Fun Fair
11. 7E03-F504 Zoo
12. 7E03-F505 Casino
13. 7E03-F506 Land Fill
14. 7E03-F507 Police Station
15. 7E03-F508 Fire Station
Smw Cheats Game Genie Codes
16. 7E03-F509 Fountain17. 7E03-F50A Mario Monument
18. 7E03-F50B Expo
19. 7E03-F50C Wind Mill
20. 7E03-F50D Library
Smw Cheats Game Genie Game
21. 7E03-F50E Large Park
22. 7E03-F50F Train Station
23. 7E03-F501 + 7E03-F502 Villa house bonus gift
24. 7E03-F503 Park bonus gift
25. 7E03-F504 Zoo bonus gift
26. 7E03-F505 Casino bonus gift:
Smw Cheats Game Genie Play
27. 7E03-FF50 No bonus gift:28. 7E0B-F9EB $49,000 in all games:
29. C28A-AD61 Money doesn't decrease for most types of spending
30. DD67-DFAA Time goes faster
31. DE67-DFAA Time goes slower
32. 0DAB-6D02 + BAAB-6D62 Start easy game with $40,000
33. 1DAB-6D02 + 3CAB-6D62 Start easy game with $60,000